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Tribal Wars Attack Planner Script -

Doing this manually requires calculating the travel time from thousands of origin villages to hundreds of target villages, adjusting for unit speed, world settings, and speed bonuses. The sheer volume of data is humanly impossible to process accurately in real-time.

When planning a "Op" (Operation) against a formidable enemy, you cannot simply send troops randomly. To successfully take a village, you must land a specific sequence of attacks—usually four "noblemen" attacks landing within seconds of each other, preceded by "nukes" to clear the defense, and surrounded by "fake" attacks to confuse the enemy about your true target. tribal wars attack planner script

It lists every village that is capable of sending the unit to the target within the required time window. It highlights which villages are too far away (meaning they cannot reach the target in time) and which are close enough. Many attack planners include a renaming function. Once the plan is generated, the script can rename the attacks in your "Recruit" or "Commands" overview. For example, it might rename an attack to "Target: 555|555 - Arrives: 20 Doing this manually requires calculating the travel time