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Ïðîãðàììà Àâðîðà - Aurora Borealis 3.6 Lite - áåñïëàòíàÿ âåðñèÿ ïðîãðàììû

AlexanderS - Àïð 14, 2015 - 01:03 PM
Òåìà ñîîáùåíèÿ: Aurora Borealis 3.6 Lite - áåñïëàòíàÿ âåðñèÿ ïðîãðàììû
Âûøëà áåñïëàòíàÿ âåðñèÿ ïðîãðàììû - 3.6 Lite.

 ïðîãðàììå ïî ñðàâíåíèþ ñ ïðîôåññèîíàëüíîé âåðñèåé îòêëþ÷åíî óïðàâëåíèå íàñòðîéêàìè äâèæêà (âûäåëÿåòñÿ ïî óìîë÷àíèþ 16 ÌÁ ïàìÿòè), îòêëþ÷åíû áàçû ñàìîîáó÷åíèÿ, ýíäøïèëüíûå áàçû îãðàíè÷åíû 6 ôèãóðàìè, è îòêëþ÷åíû íåêîòîðûå âîçìîæíîñòè ðàáîòû ñ áàçàìè.

Ñêà÷àòü ìîæíî íà ñàéòå ïðîãðàììû: http://aurora.shashki.com/download_ru.html

Èç äðóãèõ íîâîñòåé: ñëåäóþùåå îáíîâëåíèå (âåðñèÿ 3.6.10) áóäåò ïîñëåäíèì, êîòîðîå ïîääåðæèâàåò äèñêè âåðñèè 2.9, äàëåå íà÷èíàÿ ñ âåðñèè 3.7 îáíîâëåíèå áóäåò òðåáîâàòü äèñê 3.0 èëè íîâåå (àêòèâàöèîííûõ êëþ÷åé ýòî íèêàê íå êîñíåòñÿ).

Âåðñèÿ 4.0 áóäåò äîñòóïíà â ìàå, îíà âûéäåò ñðàçó äëÿ ÷åòûðåõ ïëàòôîðì - Windows, Mac, Android è iOS.
Anonymous - Àïð 14, 2015 - 01:33 PM
Òåìà ñîîáùåíèÿ: Re: Aurora Borealis 3.6 Lite - áåñïëàòíàÿ âåðñèÿ ïðîãðàììû
AlexanderS ïèñàë(à):

Need For Speed The Run Patch 1.1 [verified] Link

The game utilized the Frostbite 2.0 engine (the same engine powering Battlefield 3 at the time). While this allowed for stunning visual fidelity—dynamic lighting, motion blur, and detailed car models—it was heavily taxing on hardware. However, the issues players faced weren't just about high-end graphics cards struggling; they were about poor optimization.

Players reported severe stuttering, input lag, and fluctuating frame rates that made the twitch-based driving mechanics nearly impossible to master. The game would freeze during critical "quick-time events" (QTEs), leading to instant failures. For many, the game was unplayable in its vanilla state. The frustration was palpable on forums, with many PC gamers feeling they had been handed a shoddy console port. Need For Speed The Run Patch 1.1

Patch 1.1 introduced better handling of variable frame rates. It allowed the game to run smoother on high-end systems, pushing towards 60 FPS and beyond (provided the hardware could handle it). This smoothed out the camera pans during races and made the handling of vehicles feel significantly more responsive. The "micro-stutter" was the bane of The Run players. It would happen during texture streaming—when the game loaded high-res assets on the fly. The patch optimized the streaming engine, reducing the frequency and severity of these hitches. While it didn't eliminate all loading pauses, it made the gameplay loop consistent enough to be enjoyable. 3. Input Lag Fixes A major complaint in the vanilla version was the delay between moving the steering wheel (or analog stick) and the car reacting on screen. Patch 1.1 tightened the input polling, ensuring that the connection between driver and vehicle felt direct and instantaneous—a necessity when you are dodging traffic at 200 mph. 4. Graphical Tweaks The patch also resolved issues with specific graphical effects. Some players experienced flickering shadows or textures that popped The game utilized the Frostbite 2



AlexanderS áåçóìèå ñ âàøåé ñòîðîíû íåâîçìîæíî.
Tot - Àïð 19, 2015 - 08:21 AM
Òåìà ñîîáùåíèÿ:
AlexanderS, ñïàñèáî çà âåðñèþ ïðîãðàììû - 3.6 Lite
Ïðèÿòíî, ÷òî â òàéñêèõ øàøêàõ ñîáëþäåíû âñå ïðàâèëà, â îòëè÷èå îò Checkersland, òàì àâòîð ïðîãðàììû òàê è íå èñïðàâèë âñåõ îøèáîê.
Ïðåæäå âñåãî, ÿ èìåþ â âèäó óäàð äàìêîé ñ ïåðåìåíîé íàïðàâëåíèÿ áîÿ /äèàãðàììà 2/ íà 180° (åñëè ÿ íå ïóòàþ, åãî, êîãäà-òî íàçûâàëè «óäàðîì Õîñêèíñà», âîçìîæíî â ÷åñòü áðèòàíñêîãî ôåõòîâàëüùèêà, äâóêðàòíîãî ñåðåáðÿíîãî ïðèç¸ðà ëåòíèõ Îëèìïèéñêèõ èãð). È ïñåâäîòóðåöêèé, íî î÷åíü ýôôåêòíûé óäàð /äèàãðàììà 5/


Need For Speed The Run Patch 1.1
/äèàãðàììà 1/ 9-6, 18-15, 26-23, 22-18, 29-25, 5-1 /äèàãðàììà 2/ 1:19:30:12:2:10 /äèàãðàììà 3/

Need For Speed The Run Patch 1.1
/äèàãðàììà 4/ 32-23, /äèàãðàììà 5/ 29:18 (ñíèìàÿ áåëûå øàøêè ñ äîñêè, êàê â òóðåöêèõ øàøêàõ òîëüêî ïî äèàãîíàëè) :11:2:13:22:31:24:15:6 /äèàãðàììà 6/
AlexanderS - Àïð 20, 2015 - 05:12 PM
Òåìà ñîîáùåíèÿ:
Íà ñòðàíèöå çàãðóçêè http://aurora.shashki.com/download_ru.html äîñòóïíû ÷åðåç òîððåíòû ýíäøïèëüíûå áàçû äëÿ âåðñèè Lite (äî 6 øàøåê ïî âñåì âèäàì).

Åñëè ó Âàñ óæå åñòü ÝÁ îò ïðîôåññèîíàëüíîé âåðñèè, òî íåò íåîáõîäèìîñòè ñêà÷èâàòü óñòàíîâêó äëÿ Lite, ìîæíî ïîäêëþ÷èòü ïàïêó ñ ïîëíûìè áàçàìè (ïðè ýòîì ãðóçèòüñÿ â Lite-âåðñèþ áóäóò òîëüêî áàçû äî 6 øàøåê)
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